- Art and science team up on a very tall city order 25-foot-high experimental microbial fuel cell sculpture by Jon Karafin (tags: art science media)
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book - Oxford University Press - ISBN 9780195189285
The new project by RECYCLISM ™ is hitting, as many media artists are doing yet, the prosperous muse of wireless technologies. 2.4Ghz™ exploits wireless netcams populating the urban space in a very simple but interesting way. BNJMN™ GAULON (alias Benjamin Gaulon) has been riding the streets of a few European cities with a wireless video
receiver, like the ones used by parents to remotely watch over their babies. His aim was to detect and record the floating video signals emitted by those network cameras like in the historical work Life's a User's Manual by Michelle Teran. GAULON's project also points out how an increasingly spreading technology of surveillance can be smartly used to acquire data from other surveillance technologies. The detournement as a way of creating conflict within society was a practice widely experimented by the situationist movement (whose theories directly inspire RECYCLISM). But actually the theories of Michel De Certau and his 'practices of everyday life' are maybe more appropriate to interpret 2.4Ghz experience. It changes usage patterns whose consumption is normally assigned to, converting an establishment tool into a weapon potentially useful for our daily practice of liberation. Surveillance cameras were also at the core of the Interception performance, where the cameras' physical hijacking and its use in other more explicit contexts pushes people to easily realize their privacy invasion. But 2.4Ghz tries to make more explicit those signals freed in the air, claiming their accessibility by anyone with a wireless video receiver being not only an observation target but also a more conscious observer. It's interesting the way the whole RECYCLISM™ project is publicly presented: the device is attached to street lamppost, to reveal live the presence of cameras around broadcasting video signals. The project is somehow making a statement about the open economy of the trash (defined as material without owner), which allows people and artists to acquire new stuff and transform it into something with a value. Nevertheless, this position is sarcastically contradicted with all the ™ symbols accurately added to any project's name, establishing a private property claim that trash had originally lost.
Transmediale 08 photo set
Many festival emerged in the last decade, but only a bunch of them find their own way, focusing on some peculiar investigations during the years. Sonic Acts is undoubtedly one of them, presenting every two years in Amsterdam a whole program on aural and visual relationships. Its twelfth edition is entitled "The Cinematic Experience",
and it seems to be one of the richest in terms of content and research (previous editions in 2001, 2003, 2004 and 2006). The attracting possibility of connecting to their livestreams is reinforced by the program, physically spread over different (usual) locations in the city, that includes a series of conferences (with Erkki Huhtamo talking about "The Diorama Revisited", Timothy Druckrey presenting "Cinemedia: Archaeologies of Computation and AI in Cinema" and Douglas Kahn with "The Conditions of Live Cinema" just to name a few of them), seminal films (projected in the De Balie cinema) and outstanding live acts (among them Pe Lang + Zimoun - Untitled Sound Objects, Leafcutter John, D-Fuse with their project Latitude, Ryoichi Kurokawa, Otolab with their project Circo Ipnotico and various Acousmonium live concert/demonstrations). Last but really not least, a proper publication is already available, to preserve memory and ideas of the last research chapter in the intertwining of sound and visual stimuli.
Book - Eutopia 2007
People are used to the sound of skin played by percussion instruments. Most of them consist of at least one membrane (skin) that is stretched over a shell and struck, either directly with parts of a player's body, or with some sort of implement, to produce sound. But what if the skin is human? Percussion
denotes the collision of two bodies producing sound. Then what if both the two colliding bodies are human? This scenario is not a morbid fantasy but the core of the latest Daan Brinkmann’s creation: Skinstrument. It's a musical instrument that can be played by two or more people. It works using skin resistance as a parameter to generate sound. Perceiving a subtle, almost imperceptible flow of electricity players become part of a circuit, and touching each other's skin the circuit starts to trigger a sound generation. It's crucial then that the touching intensity determines the sound frequency. So the electric tension is not only translated into sound but also into sexual tension, ironically inspired by the shape of the instrument that resembles a breast and instinctively generated by the touch of other people’s skin. The result is an unpredictable choreography based on human interaction.
One of the most common practices in the media art field has always been the hacking of everyday tools, like the countless devices that expand our own computer potential. In recent years, within this trend, we can single out a specific one that uses different kinds of printers with a pure performative
approach. After the paradigmatic Dot Matrix Synth (an in-progress project started by Paul Slocum in 2004) there have been a long creative series of installations and attempts (more or less fortunate), rethinking these output devices for different purposes and output. The last is Plink Jet, a robotic musical instrument made by Lesley Flanigan and Andrew Doro with four inkjet printers. These two students at the Tisch School of Arts in the New York University have transformed each of the printers in a guitar string, and the result is an unusual musical instrument that can be literally played by a user, can autonomously produce sounds as well and can finally work combining these two modes. The user can choose from several levels of manual control, all easily accessible, each corresponding to a different degree of man/machine interaction. The result of these collaborative performances is unpredictable, while the quality of the sounds produced, as always happens, depends on the sensitivity and expertise of the single user interacting with the machine.
book - University Of Minnesota Press - ISBN 9780816641192
At the Vitamin Creative Space, in 2007 Freize Art Fair, there was only one Chinese gallery, Guangzhou, that showed among others artworks by Chu Yun, an artist based in Shenzhen, South China. His ‘Constellation’ is an installation consisting of daily household electric appliances. The viewer enters a
dark room in which sparkling stars turn out to be indicator lights of the former appliances, once the audience sight adapts to the darkness. When put together, these lights form a world of their own and start to emit communication signals. Chu Yun’s art always seeks to approach invisible forces in everyday life and discloses them. As the 17th Century Dutch philosopher Spinoza believed there is a deterministic universe where "All things in nature proceed from certain necessity and with the utmost perfection." Therefore, nothing happens by chance in Spinoza's world, and reason does not work in terms of contingency - reality is perfection. Today, Spinoza’s interest in the world order of geometric forms reminds us how closely the artificiality of our knowledge corresponds to the world one. Interestingly, his philosophy also evokes a counterforce: contingency, which is exactly the driving force behind our rational observation. Therefore, what Chu Yun attempts to experiment in his artwork is how an individual could find himself surrounded by contingency and the artificial driving forces of his own tracks.